Season 2 is currently doing a game draft before the start of round one. Signups are still open. If you would like to participate please send in your entry form so you can be added to the roster of players.
Qualifying Round Challenges
Zillion 2 (Sega Master System)
1 point scored for every one of the 8 levels cleared. +2 points for game completion. No continues.
Neo Turf Masters (Neo Geo)
Low score challenge on the USA course in 1P Stroke Play. You may choose any character you like. Use any many continues as you need to finish the course.
High score challenge. No continues.
Killer Instinct (SNES)
1 point scored for the each of the 11 opponents defeated in the 1 Player game. +3 points for game completion. No continues. Capcom Soldier gamepad available on request.
Super Mario Kart (SNES)
High score challenge in the 1 player game Mariokart GP 100cc Flower Cup. No continues.
Silver Surfer (NES)
High score challenge. No continues. Stage order for this challenge will be Reptyl, Firelord, Possessor, Emperor, Mephisto, and Magik Domain.
Joy Mech Fight (Famicom)
1P War mode. 1 point scored for defeating each of the 35 opponents. +9 points for game completion. No continues.
Metroid II (Gameboy)
Timed challenge. 1 hour or until Samus dies. 1 point for every Metroid killed. +11 bonus points for killing the Metroid Queen (IE: 12 total. 1 For killing a Metroid and +11 for it being the queen.). +1 point for making it to the exit.
Qualifying Round Results
Qualifying Round Final Standings
Josh Davis, Jaydie Moore, Ryan Law, and Nick Skogstad advance to the Semi-Final Round!
Semi-Final Round Challenges
Jet Moto 2 (Playstation)
Vs. challenge. Players will compete in a Head to Head Custom Circuit made of Slickrock Gorge, Meltdown, and Aftershock. Players must agree on the split screen mode to use before the start of the match. Players may change the split screen mode after reach race if both can agree.
Super Puzzle Fighter II Turbo (Playstation)
Vs challenge. Players compete in versus mode. Best 4 of 7 wins the challenge. All characters are allowed. Players may change characters between each match. The player who is behind at the time of character selection may chose to pick a character first or allow their opponent to pick first, their choice.
Castlevania: Symphony of the Night (Playstation)
Timed challenge. Beat the first boss Gaibon and Slogra as fast as possible. Time starts after hitting enter on the name entry screen. The player that does this the fastest wins. The player in the lead at the time of this challenge goes first.
Streets of Rage 2 (Genesis)
High score challenge. 2 Player mode. Both players will play simultaneously and may interfere with each other in game during gameplay. The player who is behind at the time of character selection may chose to pick a character first or allow their opponent to pick first, their choice.
Fighting Masters (Genesis)
Vs challenge. 2 Player versus mode. Best 4 of 7 wins. All characters are allowed. Players may change characters between each match. The player who is behind at the time of character selection may chose to pick a character first or allow their opponent to pick first, their choice.
Semi-Final Round Results
Semi-Final Match 1: Ryan Law vs Josh Davis
Winner: Ryan Law
Semi-Final Match 2: Jaydie Moore vs. Nick Skogstad
Winner: Jaydie Moore
Final Round Challenge
Super Metroid (SNES)
This challenge will be a real-time attack race between both players as they try to complete the game from beginning to end. For this challenge we will be trying to conform to the Super Metroid speed running community rules as much as possible. Many of the rules and terms may be referenced at the Super Metroid Speed Running Wiki. Terms will be linked to there whenever possible.
- Players must defeat all Bosses and Minibosses to include Ridley (Ceres Station), Bomb Torizo, Spore Spawn, Kraid, Crocomire, Phantoon, Botwoon, Draygon, Golden Torizo, Ridley, and Mother Brain.
- Players may have any percentage level of completion baring the above condition.
- No major glitches as elaborated in the glitches section below.
- Real time attack in a race format as elaborated in the timing section below.
- You may save the animals at your discretion.
Following the spirit of the Old-Schooled competition major glitches are not allowed. Glitches that are not allowed include, but are not limited to the following.
- Out of Bounds Glitches
- Wrong warps
- Code Injection/Arbitrary Code Execution
- Golden Torizo Code
- Murder Beam
- Space time Beam
- Chainsaw Beam
- X-Ray Climb
The following advanced techniques and glitches are expressly allowed.
- All standard intended in game techniques such as Wall Jump, Bomb Jump, Shine spark, Crystal Flash, Moonwalk, etc.
- Movement techniques such as Arm Pumping, Damage Boosting, Moonfall, Mockball, Quick Charging, and Short charge.
- Minor glitches such as Wrap-around Shoot, Gravity Jump, Hero Shot, Blue Suit Glitch, Yellow Suit Glitch, Gate Glitch, and Standup Glitch.
Timing will be in a real-time attack format in a race setting between both players that allows for players to take breaks. We will be following the Timing Guidelines from the Metroid Speedrun Wiki for Full Categories. There will be some minor changes due to the nature of the event and to allow for players to take breaks. There is also to be expected some slight delay in time starting/stopping due to human error from your judge starting and stopping the on screen timer used for the match. For the day of the challenge we will follow the below procedure to ensure the best timing possible.
- Players will setup and be asked if they want Moonwalk on for their save file. Text will be set to English.
- Players will start the game and watch the intro and continue until Samus becomes controllable in the Ceres Station elevator and then reset the game.
- Players will wait with the missile pointer on start game menu option.
- The judge will initiate a 3 count to all players to start the game on the count of 3.
- The judge will start the timer on the first frame after the missile pointer dissapears
- The judge will end a player’s timer on the first frame where Samus faces forward when entering her gunship while escaping Zebes.
- Players each have an independent clock. The player who logs the fastest time will be the winner. The clock is used to determine a winner instead of which player finishes first to allow players to take breaks as outlined below.
Breaks / Time Outs
Players are allowed to take breaks during their run. A player’s time while on break doesn’t count against their run time. To take a break a player should do the following.
- Pause the game.
- Set the controller down and remove their hands from the controller.
- Tell the judge they are requesting a time out. At this time the judge will stop that player’s time clock. Players should specifically use the phrase “Time out” to avoid confusion. The judge may refuse a time out if the player’s hands are still touching the controller.
- When returning players perform steps in reverse order. Telling the judge they are ending their time out using the phrase “Time in”. This will start the clock. Afterwards players may touch the controller again and resume the game.